About Me

I'm a descendant of steelworkers, salesmen, clerks, and cable operators.

I grew up in a community of gear nuts, good neighbors, and 'Friday Night Pizza Night".

I'm part of a family of home builders, number nitpicks, loving listeners, and relentless finder-outers. 

I may be the first of my family to be called an artist, but it's no surprise that my tools are technology and my process is playful.

โ€œMy tools are technology and my process is playful.โ€

I have a deep admiration for human-centered experiences, systems-oriented thinking, and sincerely curious intentions.

I believe in meaningful work, collaborating with curiosity, and making memorable mistakes.

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  • As a Game Designer

    I uncover the ineffable, novel, and playful bones of an experience and translate them into a game. I enjoy creating experiences that prompt players imaginations and invite them to follow their curiosity. I do my best to design game loops which are free of coercion or fearful compulsions to define preferred behavior.

    I believe the ability to play keeps our minds open, and our imagination free.

    I believe the skill of guiding oneโ€™s own play (in a kindly way) is at the root of learning.

  • As a Communicator

    I believe how something is talked about, represented, or shared is just as important as how and why it was created.

  • As a person,

    I am playful in an effortless way. I believe the best way to nurture oneโ€™s imagination is through enjoyment of life, and in turn, we can trust that very same imagination to empower our creative expression.

    I believe Creativity is a universal human capacity we all have, but is personally defined in a distinct way.

    It is priceless.